Session 1 · 60 min
What must a crossing do, and for whom?
Before any code: the crossing's job, its criteria and limits, and the people who use it: people walking slowly, people pushing a buggy or using a wheelchair, people who cannot see the signal, and drivers waiting. The crossing is a model on a table.
The adult says first: “A crossing keeps people safe. Let's find out who uses it.”
Learner card
- Be the signal, walker or driver.
- Show “walk” or “don't walk”.
- Who needs more time?
- Who cannot see the signal?
- Write our rules.
Key words (show each with a picture): crossing · safe · who
Timing (0 of 60 min at the screen)
- 10 minAway from the screen: Set up the model road on a table; picture cards of who uses a crossing.
- 20 minAway from the screen: Role-play: take turns as the signal, the walker and the driver.
- 15 minAway from the screen: Write the crossing's criteria and limits together.
- 15 minAway from the screen: Fill in the table: who it helps and who it could put at risk.
In the studio
No studio lab: this session is off-screen.
Hands-on
Nothing is powered. The adult tapes a model road across a table, with toy figures, a toy car and two picture cards: “walk” and “don't walk”. Children take turns as the signal (holding up a card), the walker and the driver. Together they write the crossing's criteria (for example: it shows “don't walk” unless someone asks to cross; “walk” lasts long enough for the slowest walker; the two pictures look different) and its limits (the micro:bit's display, its two buttons, one table). Then the group lists who the crossing helps and who it could put at risk if it goes wrong.
Evidence to collect
A prediction of who would find the first plan hardest to use, a short test table (Person | What they need | My guess (hard?) | Our idea) for at least four people, and the group's spoken explanation of who the crossing helps and who it could put at risk.
Test table columns: Person | What they need | My guess (hard?) | Our idea
- Predict
- Before the role-play, the learner guesses who will find a short “walk” time hardest.
- Debug
- If the role-play goes wrong (a walker is still crossing at “don't walk”), stop and ask which rule was missing.
- Reflect
- Who did we forget at first, and how did we find them?
Works towards: Help or harm