Session 1 · 45 min
Can a robot notice a touch?
A sensor lets a robot notice something; a touch sensor notices a touch. An if card makes the robot choose: if the bumper is touched, turn right; if not, one step forward. The same card, again and again, takes the robot round the walls without knowing where they are.
The adult says first: “The paddle is your sensor. Touched: turn right. Not touched: one step forward.”
Picture cards for the children (symbols and drawings; they read nothing)
- ▣ ↱ — picture: a tapped paddle and a right turn
- ⬆ — picture: no tap: one step forward
- ▭ ✋ — picture: the paddle held in both hands below the chin
- ×8 — picture: the if card done eight times
- ★ — picture: the star in the far corner
- ⛔ — picture: a raised hand: stop
Key words (said aloud, pointing to the card): sensor · touch · if
Timing (0 of 45 min at the screen)
- 10 minAway from the screen: The adult is the robot with the paddle; the tapper shows where to kneel and a gentle, flat tap.
- 25 minAway from the screen: One robot at a time follows the if card; the roles swap.
- 10 minAway from the screen: Sit together: when did the robot turn, and why?
In the studio
No studio lab: this session is off-screen.
Hands-on
Nothing is powered. Before the session the adult tapes a grid of 5 big-step squares by 4 on a clear floor, every edge pressed flat, with a paper star taped flat in the far corner; the grid's edges are its walls. The robot child starts in a corner, the grid on its right-hand side, facing along the long edge, holding the bumper paddle in both hands in front, below the chin; everyone else sits outside the grid, at least one square back from its edge. The robot's program is one if card, ▣↱ ×8: in each square, if the paddle is tapped, turn right on the spot; if not, one step forward. The tapper kneels outside the grid beside the first corner, on the robot's left, to the side of its path, never in front of it, and gently taps the paddle from the side, flat-handed, only when the robot faces a wall with no square ahead. If no tap comes at the edge, the adult says “Stop!” before the step. The group counts the goes, and the robot reaches the star. Then the children swap roles: robot, tapper, counter.
Evidence to collect
The adult's note of which children followed the if card as the robot, and which tapped only at a wall.
- Predict
- Before each go, the counter says what the robot will do: turn, because a wall is ahead, or step, because there is none.
- Debug
- If the robot misses the star, walk it again slowly and stop at the first square where the tap came, or did not come, at the wrong time.
- Reflect
- How did the robot know when to turn, without knowing where the walls were?
⚠ Adult checks: Maze: a clear floor with the tape edges pressed flat, walking pace, no blindfolds. The robot child can always say “Stop!” or hold up the stop card, and the game stops at once. One robot on the grid at a time; everyone else sits outside its edge. Cards are laid beside the grid, never on the walking squares. Steps backwards are small, with the adult behind the robot. The bumper paddle (a planning choice): a large, light card the robot child holds in both hands in front, below the chin. Only the paddle is tapped, gently and flat-handed; nobody touches the child. The tapper kneels outside the grid beside the corner, to the side of the robot's path, never in front of it. Others sit at least one square back from the edge. No tap at a wall: the adult says “Stop!” before the step.
Works towards: If … else