Arduino Learning Studiorobotics pathway

R06-U1 · usually age 6 · Little Inventors

Machines Around Us

What makes something a machine?

Pilot unit plan · 4 sessions · not yet classroom-validated

Build: Movement museum of everyday objects

A first look at machines: things that move when we push, pull, roll or spin them. Children move like machines, guess how everyday objects will move before they try them, keep three safe-making rules, and open a class movement museum where each child shows two kinds of movement with picture labels.

  • Act

Who it is for

Age is a starting point, never a limit. A learner who can show what this unit starts from can begin here at any age.

How they learn
By making, moving and playing: ramps, wheels, levers, a classmate acting as a robot. Pictures and arrows instead of words; no code text.
The adult's role
An adult leads every session and prepares anything powered. Children never handle loose batteries, sharp tools or hot parts.
Session
45–60 minutes
Hardware
No controller needed: cardboard, wheels, gears; optional enclosed low-voltage modules. The adult prepares or checks any wiring. No loose batteries, coin cells, small magnets, sharp tools or hot parts.

Starts from

Nothing: this is a starting point of the pathway.

Builds, and what it is the input for

In the studio today

No studio lab or activity for this unit yet.

Sessions

  1. Session 1 · 45 min

    How do things move?

    Four ways things move: push (away from you), pull (towards you), roll and spin. Three safe-making rules, shown as picture cards: nothing in mouths, carry things with two hands, stop and tell the adult.

    The adult says first: “Machines make things move. Let's find four ways to move. Show me with your body.”

    Picture cards for the children (symbols and drawings; they read nothing)

    1. ✋➡ — picture: a hand pushing a box away
    2. ⬅✋ — picture: a hand pulling a box on a short string
    3. ●➡ — picture: a ball rolling along the floor
    4. ↻ — picture: a top spinning round
    5. ✗ — picture: a bead and a button near a mouth, crossed out
    6. ✋✋ — picture: two hands carrying a box slowly
    7. ⛔ — picture: a raised hand: stop and tell the adult

    Key words (said aloud, pointing to the card): push · pull · spin

    Timing (0 of 45 min at the screen)

    1. 15 minAway from the screen: The stop card, then push, a mimed rope pull and one slow spin, in their own space.
    2. 10 minAway from the screen: The two-hands card, then carry the soft ball to a partner and roll it.
    3. 15 minAway from the screen: The nothing-in-mouths card, then four objects: point to the card that fits, try it.
    4. 5 minAway from the screen: Each child shows their favourite movement; the adult notes who said which word.

    In the studio

    No studio lab: this session is off-screen.

    Hands-on

    Nothing is powered. Each safe-making card comes just before the movement it keeps safe, and the children copy the rule with their bodies. The stop-and-tell card first; then the adult holds up a movement card and the children do it slowly in their own space: push the air away, pull a rope towards them (mimed: there is no rope), spin once on the spot. The two-hands card; then each child carries a big soft ball to a partner with two hands and rolls it to them. The nothing-in-mouths card; last, the adult shows four objects one at a time (a toy car, a big spinning top, a box on a short string and the soft ball) and the children point to the movement card that fits. A child who moves differently shows each movement their own way: hands, arms or a large soft toy.

    Evidence to collect

    The adult's own note: which children matched each object to a movement card, and which movement words they said.

    Predict
    Before each object moves, the children point to the card they think fits: push, pull, roll or spin.
    Debug
    If a child picks a card that does not fit, move the object again slowly and ask: is it going away from you, towards you, round and round, or rolling?
    Reflect
    Which way of moving did your body find easiest, and which object moved like you?

    ⚠ Adult checks: Museum objects work by hand only: nothing that plugs in or holds a battery, nothing sharp (no knives, no pointed scissors), nothing edible, no balloons. Museum objects come from the setting or from home, checked by the adult: nothing that fits the small-parts cylinder or has parts that could come off and fit it. Any string is short and never looped. Balls: soft and at least 6 cm across, well over the 44.4 mm small-ball size. No marbles.

    Works towards: Kinds of movement, Safe making

  2. Session 2 · 50 min

    Which way will it move?

    Guess, then try: the children show a guess with a picture card before an object moves, then see if they were right. A wrong guess is useful: it tells us something new.

    The adult says first: “First we guess with a card. Then we try it. Then we say what happened.”

    Picture cards for the children (symbols and drawings; they read nothing)

    1. ? — picture: a child thinking, a toy car beside them
    2. 👀 — picture: eyes watching the toy car move
    3. ✓ — picture: a green tick
    4. ✗ — picture: a red cross

    Key words (said aloud, pointing to the card): guess · try

    Timing (0 of 50 min at the screen)

    1. 10 minAway from the screen: The adult shows how to guess with a card, then try, using the toy car.
    2. 25 minAway from the screen: Six objects: guess with a card, try it, then a ✓ or ✗ card.
    3. 10 minAway from the screen: Tidy the cards; each child shows one object that surprised them.
    4. 5 minAway from the screen: The adult photographs the table, no children in the frame, and notes what they said.

    In the studio

    No studio lab: this session is off-screen.

    Hands-on

    Nothing is powered. On a table, six everyday objects that work by hand, from the setting or from home and checked by the adult: a toy car, a big spinning top, a plastic jar with a large twist lid, a pull-along toy, a hand whisk and a rolling pin. For each one, every child first puts a movement card next to it as a guess (the guess card), then one child moves it while the others watch. The adult turns the whisk's handle; children keep fingers away from its gears. The adult puts a ✓ or ✗ card by each guess, and the group says what happened.

    Evidence to collect

    A photo of the table with each object's guess card and ✓ or ✗ card beside it, taken by the adult with no child in the frame, and the adult's note of what each child said happened.

    Predict
    Before each object moves, every child places a movement card beside it: how will it move?
    Debug
    If the guesses split, try the object twice, slowly, and let the children with each guess say what they saw.
    Reflect
    Which object surprised you? What did it do that you did not guess?

    ⚠ Adult checks: Museum objects work by hand only: nothing that plugs in or holds a battery, nothing sharp (no knives, no pointed scissors), nothing edible, no balloons. Museum objects come from the setting or from home, checked by the adult: nothing that fits the small-parts cylinder or has parts that could come off and fit it. Any string is short and never looped. Only the adult turns the whisk; fingers stay away from its gears.

    Works towards: Predict and test, Kinds of movement

  3. Session 3 · 50 min

    Is it a machine?

    In this unit a machine is something that changes how our push or pull moves things: a whisk turns a twist of the handle into a fast spin, wheels let a car roll. The children sort objects into machines and not machines, and set up the movement museum.

    The adult says first: “A machine changes how our push or pull moves things. Is this a machine?”

    Picture cards for the children (symbols and drawings; they read nothing)

    1. ⚙ — picture: a cog: this is a machine
    2. ◆ — picture: a stone: not a machine
    3. ? — picture: a question mark: not sure
    4. ✋✋ — picture: two hands carrying an object to the table
    5. ●➡ ↻ — picture: two movement cards beside a toy car

    Key words (said aloud, pointing to the card): machine · label

    Timing (0 of 50 min at the screen)

    1. 15 minAway from the screen: Sort: each child moves an object and puts it on the cog, stone or ? mat.
    2. 10 minAway from the screen: The group says why each object went where it did.
    3. 20 minAway from the screen: The museum: two objects each, carried with two hands, each with its label card.
    4. 5 minAway from the screen: The adult photographs the museum table, no children in the frame.

    In the studio

    No studio lab: this session is off-screen.

    Hands-on

    Nothing is powered. The adult shows three mats: a cog card for machines, a stone card for not machines and a ? card for not sure. Each child holds one of the session 2 objects, the big wooden block or the box on a short string, moves it, and puts it on a mat; the group says why, and the adult uses the sort key (adult notes) as a guide. The whisk stays in the adult's hands: the adult turns it while a child chooses its mat. Then the museum: each child chooses two museum objects, carries each with two hands to their own spot on a long table, and places a movement card beside each (the label). The whisk is not one of the children's picks to carry: a child who chooses it gets a spot where the adult turns it on the child's cue. The adult checks every object against the museum rule before it goes on the table.

    Evidence to collect

    The adult's note of which objects each child sorted and why, and a photo of the set-up museum table (objects and cards only).

    Predict
    Before sorting each object, the child says whether it will change how their push or pull moves things.
    Debug
    If a child cannot decide, they move the object, then push the big wooden block the same way: does the object change the movement (faster, rolling or spinning), or just go where it is pushed? Still unsure: it goes on the ? mat, a fine answer.
    Reflect
    Which safe-making card did you use today, and when?

    ⚠ Adult checks: Museum objects work by hand only: nothing that plugs in or holds a battery, nothing sharp (no knives, no pointed scissors), nothing edible, no balloons. Museum objects come from the setting or from home, checked by the adult: nothing that fits the small-parts cylinder or has parts that could come off and fit it. Any string is short and never looped. Small parts: nothing loose, or that could come off, that fits inside the small-parts cylinder (31.70 mm wide, 57.10 mm long). No beads, marbles, buttons, small magnets or coin cells. If in doubt, leave it out.

    Works towards: Kinds of movement, Safe making

  4. Session 4 · 45 min

    Can I show two ways my objects move?

    The museum opens: each child labels and demonstrates two movement types with their own objects, and says which movement each one shows.

    The adult says first: “Today you show your museum. Point to your card, then show the movement.”

    Picture cards for the children (symbols and drawings; they read nothing)

    1. 1 2 — picture: two objects, each with a card beside it
    2. ☝ — picture: a finger pointing to a label card
    3. ●➡ — picture: the toy car rolling for a visitor

    Key words (said aloud, pointing to the card): show · label · movement

    Timing (0 of 45 min at the screen)

    1. 10 minAway from the screen: The adult checks every object again; the children practise their two movements.
    2. 25 minAway from the screen: The museum is open: each child shows and tells at their spot.
    3. 10 minAway from the screen: Back in the circle: each child names one machine at home.

    In the studio

    No studio lab: this session is off-screen.

    Hands-on

    Nothing is powered. The museum table from session 3, checked again by the adult. Visitors (another group, or the adult) walk along it slowly. At each spot, the child points to their label cards, guesses aloud what the visitor will see, then shows each object moving and says the movement word (the adult turns the whisk on the child's cue). The adult writes a short note for each child and photographs each spot's objects and cards on the table, never the child.

    Evidence to collect

    The unit's evidence: each child places a movement label card by each object and demonstrates two movement types (push, pull, roll or spin), shown to a visitor; kept as the adult's note and a photo of the two labelled objects, never of the child.

    Predict
    Before each demonstration, the child says which movement the visitor is about to see.
    Debug
    If an object moves another way than its label, the child swaps the label card and shows it again.
    Reflect
    What machine at home moves like one of your museum objects?

    ⚠ Adult checks: Museum objects work by hand only: nothing that plugs in or holds a battery, nothing sharp (no knives, no pointed scissors), nothing edible, no balloons. Museum objects come from the setting or from home, checked by the adult: nothing that fits the small-parts cylinder or has parts that could come off and fit it. Any string is short and never looped. Photos are of the build only, taken by the adult on the setting's device, following its photo policy: no child in the frame, no names visible, the build on the table or floor, not in a hand. Nothing is uploaded to this studio and no name goes into it; the adult's notes follow the setting's records policy.

    Works towards: Kinds of movement, Predict and test

Materials

  • Per group of up to six: a big cardboard box of prepared parts (pre-cut by the adult), masking tape, glue sticks, crayons and large sheets of paper for drawings
  • Small scissors with rounded, blunt ends for every child, with left-handed pairs
  • The adult's picture cards for the session, drawn large (drawn by hand today; printable cards are planned)
  • Museum objects that work by hand, from the setting or from home, checked by the adult: a toy car, a big spinning top, a plastic jar with a large twist lid, a pull-along toy, a hand whisk and a rolling pin (the whisk turned only by the adult)
  • A soft ball at least 6 cm across, a box on a short string (never looped) and a big wooden block
  • Three mats: a cog card (machines), a stone card (not machines) and a ? card (not sure)

⚠ Safety before any session

  • Nothing in these units is powered: no batteries, no plugs, no controller. Every machine is pushed, pulled or turned by hand.
  • Museum objects work by hand only: nothing that plugs in or holds a battery, nothing sharp (no knives, no pointed scissors), nothing edible, no balloons.
  • Museum objects come from the setting or from home, checked by the adult: nothing that fits the small-parts cylinder or has parts that could come off and fit it. Any string is short and never looped.
  • Small parts: nothing loose, or that could come off, that fits inside the small-parts cylinder (31.70 mm wide, 57.10 mm long). No beads, marbles, buttons, small magnets or coin cells. If in doubt, leave it out.
  • Balls: soft and at least 6 cm across, well over the 44.4 mm small-ball size. No marbles.
  • Moving parts: fingers stay out of joints and gaps while a linkage moves; move it slowly by its handle.
  • Photos are of the build only, taken by the adult on the setting's device, following its photo policy: no child in the frame, no names visible, the build on the table or floor, not in a hand.
  • Nothing is uploaded to this studio and no name goes into it; the adult's notes follow the setting's records policy.

Notes for the adult

  • Say each step aloud: your words come first. The children read nothing. Each session's picture cards show symbols and drawings only; say the key word as you point to its card.
  • These plans assume one adult for up to six children. The adult leads every step, prepares every cut before the session, makes every hole (by the hole rule) and keeps the craft box and the split pins.
  • With a whole class, run a carousel: one station of up to six children run by the adult, and independent stations within the adult's sight where the others have a defined task with no scissors, split pins or ramps (each plan's “Whole class:” note names them). Groups swap until every child has been at the adult's station.
  • Whole class: the movement game can be played by everyone at once in a large clear space. The independent stations are drawing your favourite movement on a large sheet with crayons, and matching movement picture cards to drawings of the museum objects; sorting and the museum stay at the adult's station.
  • Inclusion: every child takes part. Mobility: a child can show a movement their own way (hands, arms or a large soft toy), be the robot on big, clear squares in a wheelchair, lay the cards or give the instructions, or move a large soft toy across a table-top grid. Vision: large, high-contrast or tactile picture cards (raised outlines). Hearing: say each key word and point to its card at the same time, facing the child. Left-handed children get left-handed scissors with rounded ends.
  • Evidence is showing and telling: a demonstration, a photo of the build (never of a child, no names visible) or a drawing that you keep, or your own short note. No names in the studio, no scores, no uploads.
  • The CPSC's small-parts rule is written for toys for children under 3, and it exempts paper and writing materials such as crayons (16 CFR 1501.3, quoted). These plans apply its cylinder check to the loose objects children handle, and to anything that could come off, a stricter planning choice: groups mix ages and younger visitors come in. Paper and crayons stay in use; the adult collects glue-stick caps and crayon stubs at the end of each session.
  • Sort key for session 3 (a guide to the working idea, not a test): a hand whisk: machine (its gears turn the handle's turn into a fast spin); a toy car: machine (its wheels turn a push into a long roll); a pull-along toy: machine (its wheels turn a pull into a roll); a plastic jar with a large twist lid: not sure (its thread turns a twist into the lid closing, which is hard to see); a rolling pin: not sure (it rolls like a wheel, but goes where it is pushed); a big spinning top: not sure (a twist makes it spin, and it keeps spinning by itself); a big wooden block: not a machine (it only goes where it is pushed); a box on a short string: not a machine (the string only carries the pull). A child's reason that fits the working idea counts, and “not sure” is a fine answer.
  • No small magnets in the museum: no fridge magnets or magnetic toys, because the CPSC warns that swallowed magnets can attract to each other through the intestines.
  • In this unit, “machine” is a working idea for young children, not a definition to learn by heart.
  • Readiness decides, not age: a child who already shows and names push, pull, roll and spin can move on to R06-U2.

Planned studio features

Not built yet. The unit runs without them.

  • Printable picture cards: the four movement cards, the guess, ✓ and ✗ cards and the three safe-making cards.
  • A printable movement-museum sheet: each spot's two objects drawn, with room for the movement cards.

Sources

The facts this plan relies on, in each source's own words.

  • US CPSC: Child Safety: Summary Information for Small Parts, 16 C.F.R. Part 1501
    “A small part is any object that fits completely into a specially designed test cylinder 2.25 inches /57.10mm long by 1.25 inches /31.70 mm wide that approximates the size of the fully expanded throat of a child under three years old. … A piece of a toy or article that breaks off during testing that simulates use or abuse by children. … Toys and games that are or contain small parts as manufactured and that are intended for use by children from 3 to 6 years old must be labeled to warn purchasers not to buy them for children under 3 years old because those children could choke on the small parts. Marbles, small balls, and balloons require similar warnings.”
  • US eCFR, 16 CFR 1501 (a CPSC rule): Method for identifying toys and other articles intended for use by children under 3 years of age which present choking, aspiration, or ingestion hazards because of small parts
    “This regulation does not apply to toys or articles which are solely intended for use by children 3 years of age or older. … The following articles are exempt from this regulation … Books and other articles made of paper; … Writing materials such as crayons, chalk, pencils, and pens; … Any components or pieces (excluding paper, fabric, yarn, fuzz, elastic, and string) which have become detached from the article as a result of the use and abuse testing shall be placed into the cylinder, one at a time.”
  • US eCFR, 16 CFR 1500.19 (a CPSC rule): Misbranded toys and other articles intended for use by children
    “Small ball means a ball that, under the influence of its own weight, passes, in any orientation, entirely through a circular hole with a diameter of 1.75 inches (44.4 mm.) in a rigid template 1⁄4 inches (6 mm.) thick. … Marble means a ball made of a hard material, such as glass, agate, marble or plastic, that is used in various children's games, generally as a playing piece or marker. … Any toy or game intended for children who are at least three years old but less than eight years of age that contains a small ball shall bear the following cautionary statement: … Any marble intended for children three years of age or older shall bear the following cautionary statement:”
  • US CPSC: Magnet Safety Alert (Ingested Magnets Can Cause Serious Intestinal Injuries)
    “If two or more magnets or magnetic components or a magnet and another metal object (such as a small metal ball) are swallowed separately, they can attract to one another through intestinal walls. … Keep small magnets and small pieces containing magnets away from young children who might mistakenly, or intentionally, swallow them.”