Session 1 · 50 min
What story will our animal tell?
Design thinking for a story character: who the story is for, what happens in it, and what the animal must do. The animal is a card linkage on the walking-legs template: pushing its handle swings both legs together. Each pair chooses its animal and plans one story with two events.
The adult says first: “Your animal will star in a story. Plan what it does when things happen.”
Picture cards for the children (symbols and drawings; they read nothing)
- ↔ — picture: the handle pushed left and right: one step
- ☀ — picture: the sun card: morning
- ☁ — picture: the rain card: rain
- ✂ — picture: rounded-end scissors cutting along a thick line
- ☝✗ — picture: a finger by a joint, crossed out
Key words (said aloud, pointing to the card): story · event · plan
Timing (0 of 50 min at the screen)
- 10 minAway from the screen: The adult shows the example animal walking on the story mat.
- 20 minAway from the screen: Colour the animal; cut and glue paper ears or a tail.
- 15 minAway from the screen: Plan the story: what happens for the sun card and the rain card?
- 5 minAway from the screen: Tidy away: the adult counts the rounded-end scissors back in.
In the studio
No studio lab: this session is off-screen.
Hands-on
Nothing is powered. Before the session the adult makes one animal per pair from the walking-legs template: a card body with two legs the adult pins at the hips, 6 cm apart, and a joining strip the adult pins to each leg 3 cm below its hip (its holes also 6 cm apart), with a handle at one end (push the handle left and both feet swing left together; push it right and both swing right together): every piece cut from thick card, every hole made by the hole rule, every split pin pushed through, flattened and taped by the adult. The adult shows the example animal walking on the story mat: one push of the handle left and right is one step, and the operator slides the animal one square along the path for it. Each pair chooses what animal it is, colours the body and legs with crayons, and cuts ears or a tail from paper along thick lines with rounded-end scissors, glued on with a glue stick. Then the pair plans its story on a large sheet, as pictures: what happens when the sun card comes up, and what happens when the rain card comes. The animals stay on a tray the adult keeps.
Evidence to collect
Each pair's story plan drawing, kept by the adult, and the adult's note of what each pair said their animal will do for each event.
- Predict
- Before the example animal walks, each child shows with their hands which way its legs will swing when the handle is pushed left.
- Debug
- If a leg sticks when the handle is pushed, the adult loosens that split pin a little and checks the strip is not rubbing; the child tries again slowly.
- Reflect
- Who is your story for, and what should they see the animal do?
⚠ Adult checks: Holes: only the adult makes them, at a side table, with a single-hole punch (near an edge) or a sharp pencil pushed through the card into a blob of modelling clay (further in). The punch and the pencil stay at the adult's side table, out of the children's reach. Split pins are small and pointed: the adult keeps the box, flattens each pin's legs and tapes over the ends, and counts the pins out and back in. Fitted pins stay under the adult's check: before each session, and before a build leaves the table, the adult checks every pin is flat, taped and tight. Moving parts: fingers stay out of joints and gaps while a linkage moves; move it slowly by its handle. Scissors: only small scissors with rounded, blunt ends, used sitting down, with left-handed scissors for left-handed children. Children cut paper and thin card only. No craft knives, box cutters or pointed scissors near the children: the adult cuts thick card before the session, away from them, and only the adult makes holes (see the hole rule). No hot glue in these units. Joints use tape, glue sticks and split pins, which only the adult pushes through and opens.
Works towards: Explaining a design