Session 1 · 50 min
What makes a vehicle turn?
Wheels roll the way they point. A car goes straight when its front wheels point straight, and curves when they are turned. Steering is turning the front wheels on purpose.
The adult says first: “Wheels roll the way they point. Watch the car. Straight or curve?”
Picture cards for the children (symbols and drawings; they read nothing)
- ⬆ — picture: a car going straight
- ↰ — picture: a car curving left
- ↱ — picture: a car curving right
- ◁ ▷ — picture: the steering tab pointing left or right
Key words (said aloud, pointing to the card): steer · straight · curve
Timing (0 of 50 min at the screen)
- 10 minAway from the screen: Walk and turn by pointing feet; show with hands which way a wheel points.
- 10 minAway from the screen: The adult shows the car, its steering plate and the three lines on its nose.
- 20 minAway from the screen: Three runs: straight, left, right; guess with a card before each.
- 10 minAway from the screen: Each child shows with their hands how the wheels pointed for a curve.
In the studio
No studio lab: this session is off-screen.
Hands-on
Nothing is powered. First the children walk slowly in a line and turn by pointing their feet, then show with their hands which way a wheel points. Then the adult shows the example car, a card box car the adult builds before the session: each axle a dowel turning in a drinking-straw bushing taped to the card, so the wheels spin freely; its back wheels under the box, its front wheels on a steering plate under the nose that turns on one split pin (holes made by the hole rule, the pin pushed through, flattened and taped by the adult); a steering tab, part of the plate, sticks out in front of the pin, so the wheels point the way the tab points (tab to the left, the car curves left); three lines drawn on the nose: straight, left and right. On the ramp (its top raised by one book about 3 cm thick (or two, about 6 cm, if the adult's trial needs it), no higher than 20 cm, the run-out on carpet or a rug), the adult sets the tab straight, presses a masking-tape tab over it and lets the car go from the start line; then turned left, then turned right. Before each run the children hold up the straight card or the curve card.
Evidence to collect
The adult's note of each child's straight-or-curve guesses and what each run did, and a photo of the example car with its tab on each line (car only).
- Predict
- Before each run, every child holds up the straight card or the curve card for the way the tab points.
- Debug
- If a straight car curves, look at the tab: is it really on the straight line, and is the tape holding it? Set it again and let go from the line.
- Reflect
- How did the car know which way to go?
⚠ Adult checks: Holes: only the adult makes them, at a side table, with a single-hole punch (near an edge) or a sharp pencil pushed through the card into a blob of modelling clay (further in). The punch and the pencil stay at the adult's side table, out of the children's reach. Split pins are small and pointed: the adult keeps the box, flattens each pin's legs and tapes over the ends, and counts the pins out and back in. Fitted pins stay under the adult's check: before each session, and before a build leaves the table, the adult checks every pin is flat, taped and tight. Ramps sit on the floor, never on a table. The top is no higher than 20 cm, a soft catch wall at least 100 cm from the foot stops anything that rolls that far, and nobody sits in the run-out lane. Distance runs (planning choices): the top raised by one book about 3 cm thick or by two (about 6 cm), the run-out on carpet or a rug, the catch wall moved back to 200 cm. The adult does a trial run before the session: if both reach the wall, lower the ramp. The adult tries each car first: it should roll at least about 60 cm on the run-out. If not, raise the top to two books (about 6 cm) or lay a smooth board or card sheet, edges taped flat. A turned car may roll off the ramp's side: the top is only one or two books high, so it drops a few centimetres onto the carpet. Nobody sits beside the ramp. Steering runs: a clear run-out area at least 2 m wide on carpet or a rug, tape edges pressed flat; everyone sits behind the ramp's top or outside the area's edge.
Works towards: Steering